Water-Cooled iPhone

Work In Progress / 05 September 2019

The idea: To create an animation based around the idea of a phone with water cooling technology.

Tools: I will use Blender for 90% of the project. Switching to Premiere Pro for compositing and CC. For the fluid simulation i will use the Flip Fluids add-on for Blender.

Inspiration: I want it to feel similar to a previous animation i did called "Little Hits Of Dopamine" but to have a fluid component.

Because the phone will have water cooling like a PC i want to also mix in other elements of PC Hardware such as GPU and Motherboard so it is a hybrid of phone & PC technology.

Getting Started:

 I'm using an iPhone x model which can be downloaded here. Shoutout to the creator sriniwasjha, Purchase his products if you like them.

First step is just to delete the front and back and create a shell by extruding out the edges of the phone screen.

Reference for the iPhone internals will be this image.

I just dragged that image into blender and started modelling the shapes out using the image as a guide. For the materials i just either projected the image onto the part or just used a principled shader. 

Im going to split the phone up into sections so this bottom part is the Taptics Engine and Battery.


The next step will be to adapt some of the features to make them more futuristic or PC like. 

I feel like the components should be more 3-dimensional now there is more space to work in so i just started extruding the different shapes until they used up a bit more of the space. Then i started adding some wires as i want to mimic the look of a PC with all the wires visible. 

The taptics engine sounds futuristic so i went about re-designing it to make it stand out more. I believe its for haptic feedback so im going to try incorporating that in some way.


For references for the processor and motherboard i found these cool renders for the iphone a11 chip. 

I particularly like how the 2nd one is backlit and you just see a little bit of what looks like a motherboard or electronics.

So i set about trying to recreate that. I found this PC model on turbosquid that was made in Blender and couldnt resist buying it. I have been meaning to learn hard surface modelling, i have a few courses earmarked but i havent got round to it yet and have yet to find someone with those skills who would like to collaborate. So the easy option it is. I feel like i will probably have future uses for it as well so i’m willing to part with $35. Especially for something this detailed that would take me forever to make.

I added in the motherboard with some ram and changed the processor to an a15 cause you know this is supposed to be high tech. I backlit it just like the reference. 


Decided to design my own graphics card. Also started coverign up bits of the motherboard. Need to find the balance between detail and places for your eyes to rest.


Kind of worked out the top 3rd but not totally. Decided to do a test composite.

Tried out some motion tracking. The tracking was done in Syntheyes and then transfered into Blender for Rendering.